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The dragons begin small enough to sit on the characters’ shoulders. A little later in the showcase, each player is riding one towards a huge red door.
It is an immediately appealing change of scale. The creature that was beside your face has become part of how you move through the world. Just as importantly, the screen now shows two journeys towards the same place.
For your pair: Split Fiction is worth investigating when you want a shared adventure with changing settings and abilities, and you enjoy watching a partner work through a problem beside you. It is designed for two. A larger group cannot join that same campaign by adding more controllers.
Our examples come from Hazelight and EA’s official gameplay reveal and co-op trailers. They show the range and presentation of the adventure, not how long a puzzle takes an unfamiliar pair to solve.
Watch the other half of the screen
At 01:58 in the Official Gameplay Reveal Trailer, the two dragon riders approach the same doorway from separate viewpoints. On one side, leaves and stone frame the route. On the other, the camera shows a different angle on the approach.
That matters more than simply fitting two characters into one shot. A split view gives the viewer information about a partner’s position and movement. You can see what they are approaching while still following your own side.
Two cameras. One destination.
Select a detail to highlight it in the frame.

The whole picture
The frame is divided down the middle. Both views contain a rider and the red doorway, but the distances and angles differ. Seeing both halves gives the viewer information that one camera alone would leave out.
A rider close to the doorway.
In the left half, the red doorway occupies a large part of the image above the rider. It offers a clear visual destination without needing an extra marker drawn over the scene.
The same journey, another angle.
In the right half, more of the surrounding space is visible and the doorway sits farther into the image. The cameras communicate different positions, even within this one shared moment.
Match the red shapes.
Find the doorway in each half. The repeated colour and outline connect the two views. That makes it possible to compare the riders’ positions rather than treating the halves as unrelated pictures.
For a prospective pair, this is a useful thing to examine before the action becomes busier. Does seeing another view help you feel involved in your partner’s progress? Or do you find yourself looking away from the part you need to control? The trailer cannot answer that personal question, but it shows exactly what you would be evaluating.
A shared adventure keeps changing its vocabulary
The separate co-op trailer moves from a neon city and a motorbike to a forest where the pair have very different bodies. A later shot puts one character beneath an enormous egg while the other is nearby. Other excerpts show the two players moving through industrial platforms and across water behind a flying train.
These are cuts between situations, not a claim that all of them happen in one continuous chase. Their appeal is the changing relationship between the characters and the environment. A creature, vehicle or new body can make the next route look unfamiliar again.
The dragon section is particularly clear because it develops one image instead of merely replacing it. First the companions are small. Then they become larger and carry the players. The showcase lets you recognise the connection even as the scale changes.
That variety suggests a good match for two people who enjoy discovering what the game will ask of them next. It also suggests a tradeoff: if one of you primarily wants to settle into a favourite weapon, build or repeated mission, constant changes may be less of a draw. Wanting a reliable routine is a perfectly useful preference when choosing together.
A partner is different from a spare squad slot
In our Deep Rock Galactic field note, the interest comes from using a consistent set of tools to solve changing problems in a cave. Split Fiction’s showcases sell the pleasure of changing the tools and even the characters’ forms along the way.
Neither approach is automatically better for two people. A pair who want a continuing game to revisit with additional friends may prefer the flexibility of a larger-capacity co-op game. A pair who want an adventure organised around their partnership have a clearer reason to consider Split Fiction.
Compare the two approaches rather than judging only which trailer has the bigger creature.
For another adventure built around exactly two people, compare Split Fiction with It Takes Two. Its household setting and family story offer a different reason to choose your pair’s next game.
Try the partnership before buying twice
EA’s Friend’s Pass guidance offers a useful starting point: two Friend’s Pass users can try the opening demo together. For the full online adventure, one player owns the game and invites the other through Friend’s Pass.
Cross-play supports PC, PS5, Xbox Series X|S and Nintendo Switch 2. Online play requires linked EA and platform accounts; check the applicable console online subscription requirements. Local co-op can be played offline, with two controllers or, on PC, a controller plus keyboard and mouse. These setup differences are worth settling before inviting your partner to an evening of dragons.
For a practical path from the trailer to your first session, use our Friend’s Pass setup guide: who buys, what the guest downloads and how to send the invitation.
For other mixed-platform options, use our cross-platform co-op guide.
This website is not endorsed by or affiliated with EA or its licensors.
Put it on your group’s radar if…
A pair who want a shared story, changing abilities and a clear view of each other’s progress.
Keep in mind: Official trailers mix gameplay with cinematic scenes. They show the range of the adventure, not typical puzzle difficulty or how a new pair will perform.Can your group play together?
Exactly 2 people in the mode covered here. Standard online co-op; unmodified game.
Online versions, exceptions and official sources
Each row lists versions documented as compatible. For a mix that spans rows, use the group checker below; an unlisted combination may need another source check.
- Together onlinePC · Steam · PC · Epic Games · PlayStation 5 · Xbox Series X|S · Nintendo Switch 2
Exactly two people; no solo mode. One full copy plus the other player's free Friend's Pass gives access together. Both players need EA accounts for online play; console online subscriptions may apply. EA app is another PC option, but must not be mislabeled Microsoft Store.
Versions absent from this review need a separate check. They are not automatically unavailable. These notes do not cover mods, cloud-streaming services or every game mode.
Decide who buys. Get both players ready.
Turn the dragon clip in your group chat into an evening you can actually start together.
Choose your starting point
One full-game owner can invite a Friend’s Pass guest. If neither owns it, start with the opening demo.
Name both devices
Decide between one-screen local play and online play. Check the accounts and online access for your chosen setup.
Sort the invitation
The guide covers downloads, EA friend invitations and the documented checks for a missing invite.
Setup references checked . The guide links the official requirements.
Two players. You may only need one copy.
One owner, one guest
One player owns the full game; the other installs the free Friend's Pass and accepts an invitation. That pair can play the whole game together online.
Different platforms
Friend's Pass supports PC, PS5, Xbox Series X|S and Nintendo Switch 2 cross-play. Online play needs platform accounts and linked EA accounts; console online requirements still need checking.
On the same screen
Local co-op works offline. Use two controllers, or a controller and keyboard/mouse on PC. EA says an EA account is not required for offline play.
Buying notes checked October 15, 2026. Confirm your edition, activation country and online requirements at the store.
Sources, footage & what this article covers
Recording: “Official Gameplay Reveal Trailer and Official Co-Op Trailer” by Hazelight Studios / Electronic Arts. Date / context: Pre-release official showcases; archived October 13, 2026. Original recording ↗
This article examines the publisher’s official showcase material. Images and linked footage support the analysis; they are not our own playtest captures and are not labelled Creative Commons. Image captions identify separate promotional assets where used. Rights remain with the publisher and respective game owners.
Game information checked on . Official game information ↗. Older footage may differ from the current game. Mood labels and group-fit suggestions are editorial interpretations.
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