Your backup has a blast radius.
A teammate’s name on the death screen. Powerful support becomes another thing the squad has to live near.
A last stand, a terrible delivery, a long walk into the dark. Choose the evening your group wants to have.
Follow the kind of night your friends want to share.
PhasmophobiaStart with what you want to do together. The monster is only part of the decision.
Explore co-op horror
Killing Floor 3Five starting points for a busy night. Choose the shared job that makes the next crowd worth facing.
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Down to two? Compare them ↗Start with a mood or group size. Each pick explains the kind of evening it could give you.
A teammate’s name on the death screen. Powerful support becomes another thing the squad has to live near.
Your friends enjoy busy firefights, visible acts of support and recovering together when a good intention goes badly.
Always-on friendly fire needs to be part of the appeal. Our showcase predates release.
Check platform compatibility ↗A flashlight shows part of a room. A monitor shows another view of the job. Somebody has to make the directions useful.
Your friends enjoy exploring, sharing partial information and deciding together when the crew should head back.
Four-player standard limit. Early Access; larger modded lobbies are outside this guide.
Check platform compatibility ↗A winch gets you through the road. Keeping the truck alive is a different kind of problem.
Your friends enjoy a clear shared objective, crowded firefights and a recovery with seconds left on the clock.
Fire and effects can make individual threats difficult to pick out.
Check platform compatibility ↗Monsters are one problem. Getting an expensive, very fragile haul through a doorway is another.
Friends who enjoy physical comedy, awkward coordination and a horror story that can go wrong in small ways.
A mishap can cost the cargo you spent time collecting. Still in Early Access.
Check platform compatibility ↗You can build a staircase out of a cave. First, you have to make the cave let you leave.
A group drawn to exploration, useful tools and a hectic escape at the end of a shared job.
The sample mission is solo with Bosco. Check the store version before buying with friends.
Check platform compatibility ↗A camera, a dark corner, and a reason to wait for the thing you want to escape.
Friends who enjoy waiting, listening and comparing clues more than constant shooting.
Our solo challenge is an extreme example, not a typical first contract.
Check platform compatibility ↗Four prisoners descend into the dark. One moment makes the next doorway feel even less certain.
A group looking for deliberate movement, scarce resources and pressure that can erupt into a firefight.
Best considered when your group wants to concentrate and coordinate.
Check platform compatibility ↗A Jockey takes away your aim. A Boomer takes away your view. Your team becomes the way forward.
A group that wants fast changes of responsibility: shoot, rescue, cover, move.
A grab can interrupt your control. Check that your friends enjoy needing a rescue.
Check platform compatibility ↗A corridor frames the next wave. Then Moorcroft makes the same building feel smaller.
Your friends want crowded gunfights, large monsters and room for up to six in the squad.
The featured footage uses Hell on Earth difficulty. Visual effects and gore can make the fight very busy.
Check platform compatibility ↗A raised shield changes the picture. A doorway opens it again. Follow the squad through Tertium.
Four friends drawn to imposing interiors, ranged and melee combat, and danger at arm’s length.
The Arbites equipment and cyber-mastiff in our example belong to a paid class add-on.
Check platform compatibility ↗A glowing pet and a chemistry bench turn a containment breach into a very unusual shared workplace.
Friends who enjoy exploring, making equipment and turning a strange place into a shared project.
Crafting and maintaining a shared project need to appeal to the group as much as combat does.
Check platform compatibility ↗A floating boss and a travelling wave pull attention in different directions. Then the campaign changes its enemy.
Up to three friends who want a story-led campaign, imposing battles and a visible armoured protagonist.
The campaign accommodates three, not four. Our archived footage includes enemy and boss spoilers.
Check platform compatibility ↗A shoulder-sized companion grows into a ride. Two views keep both partners present as the adventure changes around them.
A pair who want a shared story, changing abilities and a clear view of each other’s progress.
Exactly two players. Consider whether both partners enjoy adapting to new activities.
Check platform compatibility ↗Different tools make the same problem interesting. A garden fight shows why watching the other screen matters.
Two people who want a shared adventure with changing abilities and enjoy finding a use for what their partner can do.
Both partners need to enjoy adapting to new abilities. The separating-couple premise is worth discussing before choosing the game.
Check platform compatibility ↗A rising pile makes the ledge feel temporary. Later, the roof becomes another entrance into the fight.
Friends drawn to visible, developing swarm threats and a defence that changes where they need to look.
Aftermath is required for the first-person option shown here. ReShade and reduced HUD change the presentation of this particular recording.
Check platform compatibility ↗A dark road, a crowded room and a box of wires that takes over the whole view.
Your group wants an uneasy zombie expedition with jobs to finish along the way, and room for up to eight friends.
Our 2024 scene predates the 2026 full release. Difficulty and scenario change death rules and starting arrangements.
Check platform compatibility ↗Our collection is deliberately small. Broaden the platform, mood or group size to see the games we have covered.
Player counts are capacity, not a promise that every smaller group will have the same experience. Platform filters show the editions covered here; check exact consoles, store versions and cross-play before buying. Group-fit and mood labels are our editorial judgements, drawn from the credited scenes on each game page.

A dedicated duo, a cave expedition or a ghost investigation. Find your shared activity.
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A campaign squad, a cave crew or a terrible delivery. Find the one your three friends want.
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Rescue, build, investigate or prepare. Choose the job you want to share.
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Fragile cargo, another wave or a shared survival project. Three ways to gather six.
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